.. _faq: ========================== Frequently Asked Questions ========================== How do I install this mod? ========================== This is not a mod. It's a map editor. Do not try to copy any files into your .jar. Just follow the directions on the :doc:`downloading-running` page. I run it, but it just complains that it can't find files. ========================================================= Make sure to extract all the files from the zip archive you downloaded and then run it. You cannot run this from inside the zip archive. When I run it, it just closes the window and does nothing. ========================================================== If you're on Windows, Make sure you are using the ``launcher.bat`` file. See the :doc:`downloading-running` page. Can you rewrite this so it generates dungeons on the fly? ========================================================= No, not really. That would involve rewriting everything in Java and making a lot of trade-offs for performance. Are my existing builds safe? ============================ Probably. MCDungeon attempts to identify existing builds by scanning for blocks likely to appear in player builds. You can modify this list with the ``structures`` config parameter. **Always make a backup before modifying your world with MCDungeon.** Can I run MCDungeon a second time, after generating more map? ============================================================= Yes, it will detect existing dungeons and it maintains a cache making subsequent runs on the same map much faster. You can use the ``maximize_distance`` config parameter to ensure dungeons are nicely spaced. Can MCDungeon place dungeons in ungenerated chunks or generate new chunks? ========================================================================== No. It only generates dungeons in existing chunks. My dungeons are only generated around spawn. How do I get more dungeons? ======================================================================== There are two possibilities. Firstly, ensure your ``max_dist`` is set to a high enough value. Secondly, ensure that enough map is generated to actually place the dungeons in. How can I make my own rooms and traps? ====================================== Learn Python (if you don't know it already) and `Join us on Github `_! Or, post some ideas in the `issue tracker `_. If we like them, we'll implement them!