Frequently Asked Questions

How do I install this mod?

This is not a mod. It’s a map editor. Do not try to copy any files into your .jar. Just follow the directions on the Downloading and Running page.

I run it, but it just complains that it can’t find files.

Make sure to extract all the files from the zip archive you downloaded and then run it. You cannot run this from inside the zip archive.

When I run it, it just closes the window and does nothing.

If you’re on Windows, Make sure you are using the launcher.bat file. See the Downloading and Running page.

Can you rewrite this so it generates dungeons on the fly?

No, not really. That would involve rewriting everything in Java and making a lot of trade-offs for performance.

Are my existing builds safe?

Probably. MCDungeon attempts to identify existing builds by scanning for blocks likely to appear in player builds. You can modify this list with the structures config parameter. Always make a backup before modifying your world with MCDungeon.

Can I run MCDungeon a second time, after generating more map?

Yes, it will detect existing dungeons and it maintains a cache making subsequent runs on the same map much faster. You can use the maximize_distance config parameter to ensure dungeons are nicely spaced.

Can MCDungeon place dungeons in ungenerated chunks or generate new chunks?

No. It only generates dungeons in existing chunks.

My dungeons are only generated around spawn. How do I get more dungeons?

There are two possibilities. Firstly, ensure your max_dist is set to a high enough value. Secondly, ensure that enough map is generated to actually place the dungeons in.

How can I make my own rooms and traps?

Learn Python (if you don’t know it already) and Join us on Github! Or, post some ideas in the issue tracker. If we like them, we’ll implement them!