This is not a mod. It’s a map editor. Do not try to copy any files into your .jar. Just follow the directions on the Downloading and Running page.
Make sure to extract all the files from the zip archive you downloaded and then run it. You cannot run this from inside the zip archive.
If you’re on Windows, Make sure you are using the launcher.bat
file. See the Downloading and Running page.
No, not really. That would involve rewriting everything in Java and making a lot of trade-offs for performance.
Probably. MCDungeon attempts to identify existing builds by scanning for
blocks likely to appear in player builds. You can modify this list with
the structures
config parameter.
Always make a backup before modifying your world with MCDungeon.
Yes, it will detect existing dungeons and it maintains a cache making
subsequent runs on the same map much faster. You can use the
maximize_distance
config parameter to ensure dungeons are nicely spaced.
No. It only generates dungeons in existing chunks.
There are two possibilities. Firstly, ensure your max_dist
is set to a
high enough value. Secondly, ensure that enough map is generated to
actually place the dungeons in.
Learn Python (if you don’t know it already) and Join us on Github! Or, post some ideas in the issue tracker. If we like them, we’ll implement them!